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/***************************************************************************
 *                                  _   _ ____  _
 *  Project                     ___| | | |  _ \| |
 *                             / __| | | | |_) | |
 *                            | (__| |_| |  _ <| |___
 * Copyright (C) 1998 - 2008, Daniel Stenberg, <daniel@haxx.se>, et al.
 * This software is licensed as described in the file COPYING, which
 * you should have received as part of this distribution. The terms
 * are also available at http://curl.haxx.se/docs/copyright.html.
 * You may opt to use, copy, modify, merge, publish, distribute and/or sell
 * copies of the Software, and permit persons to whom the Software is
 * furnished to do so, under the terms of the COPYING file.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 * $Id$
 ***************************************************************************/
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
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#include <curl/curl.h>
#include "urldata.h"
#include "transfer.h"
#include "url.h"
/* The last #include file should be: */
#include "memdebug.h"

/*
  CURL_SOCKET_HASH_TABLE_SIZE should be a prime number. Increasing it from 97
  to 911 takes on a 32-bit machine 4 x 804 = 3211 more bytes.  Still, every
  CURL handle takes 45-50 K memory, therefore this 3K are not significant.
*/
#ifndef CURL_SOCKET_HASH_TABLE_SIZE
#define CURL_SOCKET_HASH_TABLE_SIZE 911
#endif

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struct Curl_message {
  /* the 'CURLMsg' is the part that is visible to the external user */
  struct CURLMsg extmsg;
  struct Curl_message *next;
};

/* NOTE: if you add a state here, add the name to the statename[] array as
   well!
*/
  CURLM_STATE_INIT,        /* start in this state */
  CURLM_STATE_CONNECT,     /* resolve/connect has been sent off */
  CURLM_STATE_WAITRESOLVE, /* awaiting the resolve to finalize */
  CURLM_STATE_WAITCONNECT, /* awaiting the connect to finalize */
  CURLM_STATE_WAITPROXYCONNECT, /* awaiting proxy CONNECT to finalize */
  CURLM_STATE_PROTOCONNECT, /* completing the protocol-specific connect phase */
  CURLM_STATE_WAITDO,      /* wait for our turn to send the request */
  CURLM_STATE_DO,          /* start send off the request (part 1) */
  CURLM_STATE_DOING,       /* sending off the request (part 1) */
  CURLM_STATE_DO_MORE,     /* send off the request (part 2) */
  CURLM_STATE_DO_DONE,     /* done sending off request */
  CURLM_STATE_WAITPERFORM, /* wait for our turn to read the response */
  CURLM_STATE_PERFORM,     /* transfer data */
  CURLM_STATE_TOOFAST,     /* wait because limit-rate exceeded */
  CURLM_STATE_DONE,        /* post data transfer operation */
  CURLM_STATE_COMPLETED,   /* operation complete */

  CURLM_STATE_LAST /* not a true state, never use this */
} CURLMstate;

/* we support N sockets per easy handle. Set the corresponding bit to what
#define GETSOCK_READABLE (0x00ff)
#define GETSOCK_WRITABLE (0xff00)

struct closure {
  struct closure *next; /* a simple one-way list of structs */
  struct SessionHandle *easy_handle;
};

struct Curl_one_easy {
  /* first, two fields for the linked list of these */
  struct Curl_one_easy *next;
  struct Curl_one_easy *prev;
  struct SessionHandle *easy_handle; /* the easy handle for this unit */
  struct connectdata *easy_conn;     /* the "unit's" connection */

  CURLMstate state;  /* the handle's state */
  CURLcode result;   /* previous result */

  struct Curl_message *msg; /* A pointer to one single posted message.
                               Cleanup should be done on this pointer NOT on
                               the linked list in Curl_multi.  This message
                               will be deleted when this handle is removed
                               from the multi-handle */
  int msg_num; /* number of messages left in 'msg' to return */
  /* Array with the plain socket numbers this handle takes care of, in no
     particular order. Note that all sockets are added to the sockhash, where
     the state etc are also kept. This array is mostly used to detect when a
     socket is to be removed from the hash. See singlesocket(). */
  curl_socket_t sockets[MAX_SOCKSPEREASYHANDLE];
  int numsocks;
#define GOOD_MULTI_HANDLE(x) \
  ((x)&&(((struct Curl_multi *)(x))->type == CURL_MULTI_HANDLE))
 (((struct SessionHandle *)(x))->magic == CURLEASY_MAGIC_NUMBER)

/* This is the struct known as CURLM on the outside */
struct Curl_multi {
  /* First a simple identifier to easier detect if a user mix up
     this multi handle with an easy handle. Set this to CURL_MULTI_HANDLE. */
  long type;

  /* We have a linked list with easy handles */
  int num_easy; /* amount of entries in the linked list above. */
  int num_msgs; /* amount of messages in the easy handles */
  int num_alive; /* amount of easy handles that are added but have not yet
                    reached COMPLETE state */
  /* callback function and user data pointer for the *socket() API */
  curl_socket_callback socket_cb;
  void *socket_userp;


  /* timetree points to the splay-tree of time nodes to figure out expire
     times of all currently set timers */
  struct Curl_tree *timetree;

  /* 'sockhash' is the lookup hash for socket descriptor => easy handles (note
     the pluralis form, there can be more than one easy handle waiting on the
     same actual socket) */
  struct curl_hash *sockhash;

  /* Whether pipelining is enabled for this multi handle */
  bool pipelining_enabled;

  /* shared connection cache */
  struct conncache *connc;
  long maxconnects; /* if >0, a fixed limit of the maximum number of entries
                       we're allowed to grow the connection cache to */

  /* list of easy handles kept around for doing nice connection closures */
  struct closure *closure;

  /* timer callback and user data pointer for the *socket() API */
  curl_multi_timer_callback timer_cb;
  void *timer_userp;
  struct timeval timer_lastcall; /* the fixed time for the timeout for the
                                    previous callback */
static bool multi_conn_using(struct Curl_multi *multi,
                             struct SessionHandle *data);
static void singlesocket(struct Curl_multi *multi,
                         struct Curl_one_easy *easy);
static void add_closure(struct Curl_multi *multi,
                        struct SessionHandle *data);
static int update_timer(struct Curl_multi *multi);
static CURLcode addHandleToSendOrPendPipeline(struct SessionHandle *handle,
                                              struct connectdata *conn);
static int checkPendPipeline(struct connectdata *conn);
static int moveHandleFromSendToRecvPipeline(struct SessionHandle *habdle,
                                            struct connectdata *conn);
static bool isHandleAtHead(struct SessionHandle *handle,
                           struct curl_llist *pipeline);

static const char * const statename[]={
  "PROTOCONNECT",
  "WAITDO",
  "DO",
  "DOING",
  "DO_MORE",
  "DO_DONE",
  "WAITPERFORM",
  "PERFORM",
  "TOOFAST",
  "DONE",
  "COMPLETED",
};

void curl_multi_dump(CURLM *multi_handle);
#endif

/* always use this function to change state, to make debugging easier */
static void multistate(struct Curl_one_easy *easy, CURLMstate state)
{
#ifdef CURLDEBUG
  CURLMstate oldstate = easy->state;

  if(oldstate == state)
    /* don't bother when the new state is the same as the old state */
    return;
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#ifdef CURLDEBUG
  if(easy->state > CURLM_STATE_CONNECT &&
     easy->state < CURLM_STATE_COMPLETED)
    connectindex = easy->easy_conn->connectindex;
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        "STATE: %s => %s handle %p; (connection #%ld) \n",
        statename[oldstate], statename[easy->state],
  if(state == CURLM_STATE_COMPLETED)
    /* changing to COMPLETED means there's one less easy handle 'alive' */
    easy->easy_handle->multi->num_alive--;
 * We add one of these structs to the sockhash for a particular socket
 */

struct Curl_sh_entry {
  struct SessionHandle *easy;
  time_t timestamp;
  long inuse;
  int action;  /* what action READ/WRITE this socket waits for */
  curl_socket_t socket; /* mainly to ease debugging */
  void *socketp; /* settable by users with curl_multi_assign() */
/* bits for 'action' having no bits means this socket is not expecting any
   action */
#define SH_READ  1

/* make sure this socket is present in the hash for this handle */
static struct Curl_sh_entry *sh_addentry(struct curl_hash *sh,
                                         curl_socket_t s,
                                         struct SessionHandle *data)
  struct Curl_sh_entry *there =
    Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
  struct Curl_sh_entry *check;

  /* not present, add it */
  check = calloc(sizeof(struct Curl_sh_entry), 1);
  if(!check)
  if(NULL == Curl_hash_add(sh, (char *)&s, sizeof(curl_socket_t), check)) {
    free(check);
    return NULL; /* major failure */
  }
  return check; /* things are good in sockhash land */
}


/* delete the given socket + handle from the hash */
static void sh_delentry(struct curl_hash *sh, curl_socket_t s)
{
  struct Curl_sh_entry *there =
    Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));

  if(there) {
    /* this socket is in the hash */
    /* We remove the hash entry. (This'll end up in a call to
       sh_freeentry().) */
    Curl_hash_delete(sh, (char *)&s, sizeof(curl_socket_t));
  }
}

/*
 * free a sockhash entry
 */
static void sh_freeentry(void *freethis)
{
  struct Curl_sh_entry *p = (struct Curl_sh_entry *) freethis;

  free(p);
}

static size_t fd_key_compare(void*k1, size_t k1_len, void*k2, size_t k2_len)
{
  (void) k1_len; (void) k2_len;

  return ((*((int* ) k1)) == (*((int* ) k2))) ? 1 : 0;
}

static size_t hash_fd(void* key, size_t key_length, size_t slots_num)
{
  int fd = * ((int* ) key);
  (void) key_length;

  return (fd % (int)slots_num);
}

/*
 * sh_init() creates a new socket hash and returns the handle for it.
 *
 * Quote from README.multi_socket:
 *
 * "Some tests at 7000 and 9000 connections showed that the socket hash lookup
 * is somewhat of a bottle neck. Its current implementation may be a bit too
 * limiting. It simply has a fixed-size array, and on each entry in the array
 * it has a linked list with entries. So the hash only checks which list to
 * scan through. The code I had used so for used a list with merely 7 slots
 * (as that is what the DNS hash uses) but with 7000 connections that would
 * make an average of 1000 nodes in each list to run through. I upped that to
 * 97 slots (I believe a prime is suitable) and noticed a significant speed
 * increase.  I need to reconsider the hash implementation or use a rather
 * large default value like this. At 9000 connections I was still below 10us
 * per call."
 *
 */
static struct curl_hash *sh_init(void)
{
  return Curl_hash_alloc(CURL_SOCKET_HASH_TABLE_SIZE, hash_fd, fd_key_compare,
                         sh_freeentry);
}

CURLM *curl_multi_init(void)
{
  struct Curl_multi *multi = (void *)calloc(sizeof(struct Curl_multi), 1);

  if(!multi)
    return NULL;
  multi->hostcache = Curl_mk_dnscache();
  if(!multi->hostcache) {
    /* failure, free mem and bail out */
    free(multi);
    return NULL;
  }

  multi->sockhash = sh_init();
  if(!multi->sockhash) {
    /* failure, free mem and bail out */
    Curl_hash_destroy(multi->hostcache);
    free(multi);
    return NULL;
  multi->connc = Curl_mk_connc(CONNCACHE_MULTI, -1);
    Curl_hash_destroy(multi->sockhash);
    Curl_hash_destroy(multi->hostcache);
    free(multi);
    return NULL;
  }

  /* Let's make the doubly-linked list a circular list.  This makes
     the linked list code simpler and allows inserting at the end
     with less work (we didn't keep a tail pointer before). */
  multi->easy.next = &multi->easy;
  multi->easy.prev = &multi->easy;

  return (CURLM *) multi;
}

CURLMcode curl_multi_add_handle(CURLM *multi_handle,
                                CURL *easy_handle)
{
  struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
  struct Curl_one_easy *easy;
  struct closure *cl;
  struct closure *prev=NULL;

  /* First, make some basic checks that the CURLM handle is a good handle */
  if(!GOOD_MULTI_HANDLE(multi))
    return CURLM_BAD_HANDLE;
  /* Verify that we got a somewhat good easy handle too */
  if(!GOOD_EASY_HANDLE(easy_handle))
    return CURLM_BAD_EASY_HANDLE;

  /* Prevent users to add the same handle more than once! */
  if(((struct SessionHandle *)easy_handle)->multi)
    /* possibly we should create a new unique error code for this condition */
    return CURLM_BAD_EASY_HANDLE;
  /* Now, time to add an easy handle to the multi stack */
  easy = (struct Curl_one_easy *)calloc(sizeof(struct Curl_one_easy), 1);
  cl = multi->closure;
  while(cl) {
    struct closure *next = cl->next;
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    if(cl->easy_handle == (struct SessionHandle *)easy_handle) {
      /* remove this handle from the closure list */
      free(cl);
      if(prev)
        prev->next = next;
      else
        multi->closure = next;
      break; /* no need to continue since this handle can only be present once
                in the list */
    }

  /* set the easy handle */
  easy->easy_handle = easy_handle;
  /* set the back pointer to one_easy to assist in removal */
  easy->easy_handle->multi_pos =  easy;

  /* for multi interface connections, we share DNS cache automatically if the
     easy handle's one is currently private. */
      (easy->easy_handle->dns.hostcachetype == HCACHE_PRIVATE)) {
    Curl_hash_destroy(easy->easy_handle->dns.hostcache);
    easy->easy_handle->dns.hostcache = NULL;
    easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
  }

      (easy->easy_handle->dns.hostcachetype == HCACHE_NONE)) {
    easy->easy_handle->dns.hostcache = multi->hostcache;
    easy->easy_handle->dns.hostcachetype = HCACHE_MULTI;
  }
  if(easy->easy_handle->state.connc) {
    if(easy->easy_handle->state.connc->type == CONNCACHE_PRIVATE) {
      /* kill old private version */
      Curl_rm_connc(easy->easy_handle->state.connc);
      /* point out our shared one instead */
      easy->easy_handle->state.connc = multi->connc;
    }
    /* else it is already using multi? */
  }
  else
    /* point out our shared one */
    easy->easy_handle->state.connc = multi->connc;

  /* Make sure the type is setup correctly */
  easy->easy_handle->state.connc->type = CONNCACHE_MULTI;

  /* This adds the new entry at the back of the list
     to try and maintain a FIFO queue so the pipelined
     requests are in order. */

  /* We add this new entry last in the list. We make our 'next' point to the
     'first' struct and our 'prev' point to the previous 'prev' */
  easy->next = &multi->easy;
  easy->prev = multi->easy.prev;
  /* make 'easy' the last node in the chain */
  multi->easy.prev = easy;
  /* if there was a prev node, make sure its 'next' pointer links to
  Curl_easy_addmulti(easy_handle, multi_handle);

  /* make the SessionHandle struct refer back to this struct */
  easy->easy_handle->set.one_easy = easy;

  /* Set the timeout for this handle to expire really soon so that it will
     be taken care of even when this handle is added in the midst of operation
     when only the curl_multi_socket() API is used. During that flow, only
     sockets that time-out or have actions will be dealt with. Since this
     handle has no action yet, we make sure it times out to get things to
     happen. */
  Curl_expire(easy->easy_handle, 10);

  /* increase the node-counter */
  multi->num_easy++;
  if((multi->num_easy * 4) > multi->connc->num) {
    /* We want the connection cache to have plenty room. Before we supported
       the shared cache every single easy handle had 5 entries in their cache
       by default. */
    long newmax = multi->num_easy * 4;

    if(multi->maxconnects && (multi->maxconnects < newmax))
      /* don't grow beyond the allowed size */
      newmax = multi->maxconnects;

    if(newmax > multi->connc->num) {
      /* we only do this is we can in fact grow the cache */
      CURLcode res = Curl_ch_connc(easy_handle, multi->connc, newmax);
      if(res != CURLE_OK) {
        /* FIXME: may need to do more cleanup here */
        curl_multi_remove_handle(multi_handle, easy_handle);
  /* increase the alive-counter */
  multi->num_alive++;
#if 0
/* Debug-function, used like this:
 *
 * Curl_hash_print(multi->sockhash, debug_print_sock_hash);
 *
 * Enable the hash print function first by editing hash.c
 */
static void debug_print_sock_hash(void *p)
{
  struct Curl_sh_entry *sh = (struct Curl_sh_entry *)p;

  fprintf(stderr, " [easy %p/magic %x/socket %d]",
          (void *)sh->easy, sh->easy->magic, sh->socket);
}
#endif

CURLMcode curl_multi_remove_handle(CURLM *multi_handle,
                                   CURL *curl_handle)
{
  struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
  struct Curl_one_easy *easy;

  /* First, make some basic checks that the CURLM handle is a good handle */
  if(!GOOD_MULTI_HANDLE(multi))
    return CURLM_BAD_HANDLE;
  /* Verify that we got a somewhat good easy handle too */
  if(!GOOD_EASY_HANDLE(curl_handle))
    return CURLM_BAD_EASY_HANDLE;

  /* pick-up from the 'curl_handle' the kept position in the list */
  easy = ((struct SessionHandle *)curl_handle)->multi_pos;
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    bool premature = (bool)(easy->state != CURLM_STATE_COMPLETED);
    /* If the 'state' is not INIT or COMPLETED, we might need to do something
       nice to put the easy_handle in a good known state when this returns. */
      /* this handle is "alive" so we need to count down the total number of
         alive connections when this is removed */
      multi->num_alive--;
        (easy->easy_conn->send_pipe->size +
         easy->easy_conn->recv_pipe->size > 1) &&
        easy->state < CURLM_STATE_COMPLETED) {
      /* If the handle is in a pipeline and has started sending off its
         request but not received its reponse yet, we need to close
         connection. */
      easy->easy_conn->bits.close = TRUE;
      /* Set connection owner so that Curl_done() closes it.
         We can sefely do this here since connection is killed. */
      easy->easy_conn->data = easy->easy_handle;
    }
    /* The timer must be shut down before easy->multi is set to NULL,
       else the timenode will remain in the splay tree after
       curl_easy_cleanup is called. */
    Curl_expire(easy->easy_handle, 0);

    if(easy->easy_handle->dns.hostcachetype == HCACHE_MULTI) {
      /* clear out the usage of the shared DNS cache */
      easy->easy_handle->dns.hostcache = NULL;
      easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
    }

    /* we must call Curl_done() here (if we still "own it") so that we don't
       leave a half-baked one around */
    if(easy->easy_conn &&
       (easy->easy_conn->data == easy->easy_handle)) {

      /* Curl_done() clears the conn->data field to lose the association
         between the easy handle and the connection

         Note that this ignores the return code simply because there's nothing
         really useful to do with it anyway! */
      (void)Curl_done(&easy->easy_conn, easy->result, premature);

      if(easy->easy_conn)
        /* the connection is still alive, set back the association to enable
           the check below to trigger TRUE */
        easy->easy_conn->data = easy->easy_handle;
    }

    /* If this easy_handle was the last one in charge for one or more
       connections a the shared connection cache, we might need to keep this
       handle around until either A) the connection is closed and killed
       properly, or B) another easy_handle uses the connection.

       The reason why we need to have a easy_handle associated with a live
       connection is simply that some connections will need a handle to get
       closed down properly. Currently, the only connections that need to keep
       a easy_handle handle around are using FTP(S). Such connections have
       the PROT_CLOSEACTION bit set.

       Thus, we need to check for all connections in the shared cache that
       points to this handle and are using PROT_CLOSEACTION. If there's any,
       we need to add this handle to the list of "easy handles kept around for
       nice connection closures".
    if(multi_conn_using(multi, easy->easy_handle)) {
      /* There's at least one connection using this handle so we must keep
         this handle around. We also keep the connection cache pointer
         pointing to the shared one since that will be used on close as
         well. */
      easy->easy_handle->state.shared_conn = multi;

      /* this handle is still being used by a shared connection cache and
         thus we leave it around for now */
      add_closure(multi, easy->easy_handle);
    }

    if(easy->easy_handle->state.connc->type == CONNCACHE_MULTI) {
      /* if this was using the shared connection cache we clear the pointer
         to that since we're not part of that handle anymore */
      easy->easy_handle->state.connc = NULL;

      /* and modify the connectindex since this handle can't point to the
         connection cache anymore */
      if(easy->easy_conn &&
         (easy->easy_conn->send_pipe->size +
          easy->easy_conn->recv_pipe->size == 0))
    /* change state without using multistate(), only to make singlesocket() do
       what we want */
    easy->state = CURLM_STATE_COMPLETED;
    singlesocket(multi, easy); /* to let the application know what sockets
                                  that vanish with this handle */

    Curl_easy_addmulti(easy->easy_handle, NULL); /* clear the association
                                                    to this multi handle */
    /* make the previous node point to our next */
    if(easy->prev)
      easy->prev->next = easy->next;
    /* make our next point to our previous node */
    if(easy->next)
      easy->next->prev = easy->prev;
    easy->easy_handle->set.one_easy = NULL; /* detached */

    /* Null the position in the controlling structure */
    easy->easy_handle->multi_pos = NULL;

    /* NOTE NOTE NOTE
       We do not touch the easy handle here! */
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    multi->num_easy--; /* one less to care about now */

    return CURLM_OK;
  }
  else
    return CURLM_BAD_EASY_HANDLE; /* twasn't found */
}

bool Curl_multi_canPipeline(const struct Curl_multi* multi)
void Curl_multi_handlePipeBreak(struct SessionHandle *data)
{
  struct Curl_one_easy *one_easy = data->set.one_easy;

    one_easy->easy_conn = NULL;
}

static int waitconnect_getsock(struct connectdata *conn,
                               curl_socket_t *sock,
                               int numsocks)
{
  if(!numsocks)
    return GETSOCK_BLANK;

  sock[0] = conn->sock[FIRSTSOCKET];

  /* when we've sent a CONNECT to a proxy, we should rather wait for the
     socket to become readable to be able to get the response headers */
  if(conn->bits.tunnel_connecting)
    return GETSOCK_READSOCK(0);

  return GETSOCK_WRITESOCK(0);
}

static int domore_getsock(struct connectdata *conn,
                          curl_socket_t *sock,
                          int numsocks)
{
  if(!numsocks)
    return GETSOCK_BLANK;

  /* When in DO_MORE state, we could be either waiting for us
     to connect to a remote site, or we could wait for that site
     to connect to us. It makes a difference in the way: if we
     connect to the site we wait for the socket to become writable, if
     the site connects to us we wait for it to become readable */
  sock[0] = conn->sock[SECONDARYSOCKET];

  return GETSOCK_WRITESOCK(0);
}

/* returns bitmapped flags for this handle and its sockets */
static int multi_getsock(struct Curl_one_easy *easy,
                         curl_socket_t *socks, /* points to numsocks number
                                                 of sockets */
                         int numsocks)
{
  /* If the pipe broke, or if there's no connection left for this easy handle,
     then we MUST bail out now with no bitmask set. The no connection case can
     happen when this is called from curl_multi_remove_handle() =>
     singlesocket() => multi_getsock().
  */

  if(easy->easy_handle->state.pipe_broke ||
      easy->state < CURLM_STATE_COMPLETED) {
    /* Set up ownership correctly */
    easy->easy_conn->data = easy->easy_handle;
  }

  case CURLM_STATE_TOOFAST:  /* returns 0, so will not select. */
    /* this will get called with CURLM_STATE_COMPLETED when a handle is
       removed */
    return 0;

  case CURLM_STATE_WAITRESOLVE:
    return Curl_resolv_getsock(easy->easy_conn, socks, numsocks);

  case CURLM_STATE_PROTOCONNECT:
    return Curl_protocol_getsock(easy->easy_conn, socks, numsocks);

  case CURLM_STATE_DOING:
    return Curl_doing_getsock(easy->easy_conn, socks, numsocks);

  case CURLM_STATE_WAITCONNECT:
    return waitconnect_getsock(easy->easy_conn, socks, numsocks);

  case CURLM_STATE_DO_MORE:
    return domore_getsock(easy->easy_conn, socks, numsocks);

  case CURLM_STATE_PERFORM:
    return Curl_single_getsock(easy->easy_conn, socks, numsocks);
  }

}

CURLMcode curl_multi_fdset(CURLM *multi_handle,
                           fd_set *read_fd_set, fd_set *write_fd_set,
                           fd_set *exc_fd_set, int *max_fd)
{
  /* Scan through all the easy handles to get the file descriptors set.
     Some easy handles may not have connected to the remote host yet,
     and then we must make sure that is done. */
  struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
  struct Curl_one_easy *easy;
  curl_socket_t sockbunch[MAX_SOCKSPEREASYHANDLE];
  int bitmap;
  int i;
  (void)exc_fd_set; /* not used */

  if(!GOOD_MULTI_HANDLE(multi))
    return CURLM_BAD_HANDLE;

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  easy=multi->easy.next;
    bitmap = multi_getsock(easy, sockbunch, MAX_SOCKSPEREASYHANDLE);
    for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++) {
      curl_socket_t s = CURL_SOCKET_BAD;
      if(bitmap & GETSOCK_READSOCK(i)) {
        FD_SET(sockbunch[i], read_fd_set);
        s = sockbunch[i];
      }
      if(bitmap & GETSOCK_WRITESOCK(i)) {
        FD_SET(sockbunch[i], write_fd_set);
        s = sockbunch[i];
      }
      if(s == CURL_SOCKET_BAD)
        /* this socket is unused, break out of loop */
        break;
      else {
          this_max_fd = (int)s;
    easy = easy->next; /* check next handle */
static CURLMcode multi_runsingle(struct Curl_multi *multi,
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  bool protocol_connect = FALSE;
  if(!GOOD_EASY_HANDLE(easy->easy_handle))
    return CURLM_BAD_EASY_HANDLE;

    /* this is a do-while loop just to allow a break to skip to the end
       of it */
    bool disconnect_conn = FALSE;
    /* Handle the case when the pipe breaks, i.e., the connection
       we're using gets cleaned up and we're left with nothing. */
    if(easy->easy_handle->state.pipe_broke) {
      infof(easy->easy_handle, "Pipe broke: handle 0x%x, url = %s\n",
      if(easy->state != CURLM_STATE_COMPLETED) {
        /* Head back to the CONNECT state */
        multistate(easy, CURLM_STATE_CONNECT);
        result = CURLM_CALL_MULTI_PERFORM;
        easy->result = CURLE_OK;

      easy->easy_handle->state.pipe_broke = FALSE;
      easy->easy_conn = NULL;
      break;
    }

      /* Make sure we set the connection's current owner */
      easy->easy_conn->data = easy->easy_handle;
    switch(easy->state) {
    case CURLM_STATE_INIT:
      /* init this transfer. */
      easy->result=Curl_pretransfer(easy->easy_handle);
      if(CURLE_OK == easy->result) {
        /* after init, go CONNECT */
        multistate(easy, CURLM_STATE_CONNECT);
        result = CURLM_CALL_MULTI_PERFORM;
        easy->easy_handle->state.used_interface = Curl_if_multi;
      }
      break;
    case CURLM_STATE_CONNECT:
      /* Connect. We get a connection identifier filled in. */
      Curl_pgrsTime(easy->easy_handle, TIMER_STARTSINGLE);
      easy->result = Curl_connect(easy->easy_handle, &easy->easy_conn,
                                  &async, &protocol_connect);
        /* Add this handle to the send or pend pipeline */
        easy->result = addHandleToSendOrPendPipeline(easy->easy_handle,
                                                     easy->easy_conn);
          if(async)
            /* We're now waiting for an asynchronous name lookup */
            multistate(easy, CURLM_STATE_WAITRESOLVE);
            /* after the connect has been sent off, go WAITCONNECT unless the
               protocol connect is already done and we can go directly to
               WAITDO! */
            result = CURLM_CALL_MULTI_PERFORM;

            if(protocol_connect)
              multistate(easy, CURLM_STATE_WAITDO);
#ifndef CURL_DISABLE_HTTP
              if(easy->easy_conn->bits.tunnel_connecting)
                multistate(easy, CURLM_STATE_WAITPROXYCONNECT);
              else
                multistate(easy, CURLM_STATE_WAITCONNECT);
    case CURLM_STATE_WAITRESOLVE:
      /* awaiting an asynch name resolve to complete */
    {
      struct Curl_dns_entry *dns = NULL;

      /* check if we have the name resolved by now */
      easy->result = Curl_is_resolved(easy->easy_conn, &dns);

      if(dns) {
        /* Perform the next step in the connection phase, and then move on
           to the WAITCONNECT state */
        easy->result = Curl_async_resolved(easy->easy_conn,
                                           &protocol_connect);

        if(CURLE_OK != easy->result)
          /* if Curl_async_resolved() returns failure, the connection struct
             is already freed and gone */
          easy->easy_conn = NULL;           /* no more connection */
          /* call again please so that we get the next socket setup */
          result = CURLM_CALL_MULTI_PERFORM;
          if(protocol_connect)
            multistate(easy, CURLM_STATE_WAITDO);
#ifndef CURL_DISABLE_HTTP
            if(easy->easy_conn->bits.tunnel_connecting)
              multistate(easy, CURLM_STATE_WAITPROXYCONNECT);
            else
              multistate(easy, CURLM_STATE_WAITCONNECT);
          }
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      }
      if(CURLE_OK != easy->result) {
        /* failure detected */
        disconnect_conn = TRUE;
#ifndef CURL_DISABLE_HTTP
    case CURLM_STATE_WAITPROXYCONNECT:
      /* this is HTTP-specific, but sending CONNECT to a proxy is HTTP... */
      easy->result = Curl_http_connect(easy->easy_conn, &protocol_connect);

      if(CURLE_OK == easy->result) {
        if(!easy->easy_conn->bits.tunnel_connecting)
          multistate(easy, CURLM_STATE_WAITCONNECT);
      }
      break;