Commit 06d05b18 authored by Daniel Stenberg's avatar Daniel Stenberg
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Jari Sundell did some excellent research and bug tracking, figured out that

we did wrong and patched it: When nodes were removed from the splay tree,
and we didn't properly remove it from the splay tree when an easy handle was
removed from a multi stack and thus we could wrongly leave a node in the
splay tree pointing to (bad) memory.
parent 431c4bd6
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