1. 22 Aug, 2016 1 commit
    • Matt Caswell's avatar
      Fix DTLS buffered message DoS attack · 00a4c142
      Matt Caswell authored
      
      
      DTLS can handle out of order record delivery. Additionally since
      handshake messages can be bigger than will fit into a single packet, the
      messages can be fragmented across multiple records (as with normal TLS).
      That means that the messages can arrive mixed up, and we have to
      reassemble them. We keep a queue of buffered messages that are "from the
      future", i.e. messages we're not ready to deal with yet but have arrived
      early. The messages held there may not be full yet - they could be one
      or more fragments that are still in the process of being reassembled.
      
      The code assumes that we will eventually complete the reassembly and
      when that occurs the complete message is removed from the queue at the
      point that we need to use it.
      
      However, DTLS is also tolerant of packet loss. To get around that DTLS
      messages can be retransmitted. If we receive a full (non-fragmented)
      message from the peer after previously having received a fragment of
      that message, then we ignore the message in the queue and just use the
      non-fragmented version. At that point the queued message will never get
      removed.
      
      Additionally the peer could send "future" messages that we never get to
      in order to complete the handshake. Each message has a sequence number
      (starting from 0). We will accept a message fragment for the current
      message sequence number, or for any sequence up to 10 into the future.
      However if the Finished message has a sequence number of 2, anything
      greater than that in the queue is just left there.
      
      So, in those two ways we can end up with "orphaned" data in the queue
      that will never get removed - except when the connection is closed. At
      that point all the queues are flushed.
      
      An attacker could seek to exploit this by filling up the queues with
      lots of large messages that are never going to be used in order to
      attempt a DoS by memory exhaustion.
      
      I will assume that we are only concerned with servers here. It does not
      seem reasonable to be concerned about a memory exhaustion attack on a
      client. They are unlikely to process enough connections for this to be
      an issue.
      
      A "long" handshake with many messages might be 5 messages long (in the
      incoming direction), e.g. ClientHello, Certificate, ClientKeyExchange,
      CertificateVerify, Finished. So this would be message sequence numbers 0
      to 4. Additionally we can buffer up to 10 messages in the future.
      Therefore the maximum number of messages that an attacker could send
      that could get orphaned would typically be 15.
      
      The maximum size that a DTLS message is allowed to be is defined by
      max_cert_list, which by default is 100k. Therefore the maximum amount of
      "orphaned" memory per connection is 1500k.
      
      Message sequence numbers get reset after the Finished message, so
      renegotiation will not extend the maximum number of messages that can be
      orphaned per connection.
      
      As noted above, the queues do get cleared when the connection is closed.
      Therefore in order to mount an effective attack, an attacker would have
      to open many simultaneous connections.
      
      Issue reported by Quan Luo.
      
      CVE-2016-2179
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      00a4c142
  2. 20 Aug, 2016 1 commit
  3. 19 Aug, 2016 4 commits
    • Rich Salz's avatar
      RT3940: For now, just document the issue. · 19fca4ca
      Rich Salz authored
      
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      (cherry picked from commit 2a9afa40)
      19fca4ca
    • Matt Caswell's avatar
      Update function error code · 5802758e
      Matt Caswell authored
      
      
      A function error code needed updating due to merge issues.
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      5802758e
    • Matt Caswell's avatar
      Fix DTLS replay protection · b77ab018
      Matt Caswell authored
      
      
      The DTLS implementation provides some protection against replay attacks
      in accordance with RFC6347 section 4.1.2.6.
      
      A sliding "window" of valid record sequence numbers is maintained with
      the "right" hand edge of the window set to the highest sequence number we
      have received so far. Records that arrive that are off the "left" hand
      edge of the window are rejected. Records within the window are checked
      against a list of records received so far. If we already received it then
      we also reject the new record.
      
      If we have not already received the record, or the sequence number is off
      the right hand edge of the window then we verify the MAC of the record.
      If MAC verification fails then we discard the record. Otherwise we mark
      the record as received. If the sequence number was off the right hand edge
      of the window, then we slide the window along so that the right hand edge
      is in line with the newly received sequence number.
      
      Records may arrive for future epochs, i.e. a record from after a CCS being
      sent, can arrive before the CCS does if the packets get re-ordered. As we
      have not yet received the CCS we are not yet in a position to decrypt or
      validate the MAC of those records. OpenSSL places those records on an
      unprocessed records queue. It additionally updates the window immediately,
      even though we have not yet verified the MAC. This will only occur if
      currently in a handshake/renegotiation.
      
      This could be exploited by an attacker by sending a record for the next
      epoch (which does not have to decrypt or have a valid MAC), with a very
      large sequence number. This means the right hand edge of the window is
      moved very far to the right, and all subsequent legitimate packets are
      dropped causing a denial of service.
      
      A similar effect can be achieved during the initial handshake. In this
      case there is no MAC key negotiated yet. Therefore an attacker can send a
      message for the current epoch with a very large sequence number. The code
      will process the record as normal. If the hanshake message sequence number
      (as opposed to the record sequence number that we have been talking about
      so far) is in the future then the injected message is bufferred to be
      handled later, but the window is still updated. Therefore all subsequent
      legitimate handshake records are dropped. This aspect is not considered a
      security issue because there are many ways for an attacker to disrupt the
      initial handshake and prevent it from completing successfully (e.g.
      injection of a handshake message will cause the Finished MAC to fail and
      the handshake to be aborted). This issue comes about as a result of trying
      to do replay protection, but having no integrity mechanism in place yet.
      Does it even make sense to have replay protection in epoch 0? That
      issue isn't addressed here though.
      
      This addressed an OCAP Audit issue.
      
      CVE-2016-2181
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      b77ab018
    • Matt Caswell's avatar
      Fix DTLS unprocessed records bug · fa755697
      Matt Caswell authored
      
      
      During a DTLS handshake we may get records destined for the next epoch
      arrive before we have processed the CCS. In that case we can't decrypt or
      verify the record yet, so we buffer it for later use. When we do receive
      the CCS we work through the queue of unprocessed records and process them.
      
      Unfortunately the act of processing wipes out any existing packet data
      that we were still working through. This includes any records from the new
      epoch that were in the same packet as the CCS. We should only process the
      buffered records if we've not got any data left.
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      fa755697
  4. 16 Aug, 2016 1 commit
  5. 15 Aug, 2016 3 commits
  6. 05 Aug, 2016 2 commits
  7. 04 Aug, 2016 3 commits
  8. 03 Aug, 2016 1 commit
  9. 02 Aug, 2016 3 commits
  10. 22 Jul, 2016 1 commit
    • Dr. Stephen Henson's avatar
      Fix OOB read in TS_OBJ_print_bio(). · 6adf409c
      Dr. Stephen Henson authored
      
      
      TS_OBJ_print_bio() misuses OBJ_txt2obj: it should print the result
      as a null terminated buffer. The length value returned is the total
      length the complete text reprsentation would need not the amount of
      data written.
      
      CVE-2016-2180
      
      Thanks to Shi Lei for reporting this bug.
      
      Reviewed-by: default avatarMatt Caswell <matt@openssl.org>
      (cherry picked from commit 0ed26acc)
      6adf409c
  11. 30 Jun, 2016 1 commit
  12. 29 Jun, 2016 3 commits
  13. 27 Jun, 2016 1 commit
  14. 07 Jun, 2016 1 commit
  15. 06 Jun, 2016 1 commit
    • Cesar Pereida's avatar
      Fix DSA, preserve BN_FLG_CONSTTIME · d168705e
      Cesar Pereida authored
      
      
      Operations in the DSA signing algorithm should run in constant time in
      order to avoid side channel attacks. A flaw in the OpenSSL DSA
      implementation means that a non-constant time codepath is followed for
      certain operations. This has been demonstrated through a cache-timing
      attack to be sufficient for an attacker to recover the private DSA key.
      
      CVE-2016-2178
      
      Reviewed-by: default avatarRichard Levitte <levitte@openssl.org>
      Reviewed-by: default avatarMatt Caswell <matt@openssl.org>
      (cherry picked from commit 621eaf49)
      d168705e
  16. 03 Jun, 2016 1 commit
  17. 01 Jun, 2016 1 commit
    • Matt Caswell's avatar
      Avoid some undefined pointer arithmetic · 6f35f6de
      Matt Caswell authored
      
      
      A common idiom in the codebase is:
      
      if (p + len > limit)
      {
          return; /* Too long */
      }
      
      Where "p" points to some malloc'd data of SIZE bytes and
      limit == p + SIZE
      
      "len" here could be from some externally supplied data (e.g. from a TLS
      message).
      
      The rules of C pointer arithmetic are such that "p + len" is only well
      defined where len <= SIZE. Therefore the above idiom is actually
      undefined behaviour.
      
      For example this could cause problems if some malloc implementation
      provides an address for "p" such that "p + len" actually overflows for
      values of len that are too big and therefore p + len < limit!
      
      Issue reported by Guido Vranken.
      
      CVE-2016-2177
      
      Reviewed-by: default avatarRich Salz <rsalz@openssl.org>
      6f35f6de
  18. 26 May, 2016 2 commits
  19. 23 May, 2016 1 commit
  20. 19 May, 2016 1 commit
  21. 11 May, 2016 2 commits
  22. 09 May, 2016 1 commit
  23. 06 May, 2016 3 commits
  24. 05 May, 2016 1 commit