Firstly, the bitmap we use for replay protection was ending up with zero
length, so a _single_ pair of packets getting switched around would cause one of them to be 'dropped'. Secondly, it wasn't even _dropping_ the offending packets, in the non-blocking case. It was just returning garbage instead. PR: #1752 Submitted by: David Woodhouse <dwmw2@infradead.org>
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