- Feb 07, 2002
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Richard Levitte authored
1. rnd_reference was a duplication of the work the the engine framework does, and wasn't ever checked. Removed. 2. use the NO_ macros to disable appropriate algorithms. 3. Only implement the RNG stuff if AEPRAND is defined (default: not defined, because the AEP people plan on having boards without it. I'll see if I can device a more dynamic way of disabling this). 4. aep_finish() now closes all connections, and if that worked, does a proper finalize. 5. proper AEP types are used to conform to the AEP definitions of their own functions. 6. remake the use of thread locks. The use of CRYPTO_LOCK_DYNLOCK was definitely inappropriate, and for random generator stuff, it's better to use CRYPTO_LOCK_RAND. Also, I applied certain changes that were provided by the AEP people. Among others, BN_CTX_new() is not used to initialise a BN context (this was never done before, and may have made things slower or not working at all.
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- Jan 30, 2002
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Richard Levitte authored
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Richard Levitte authored
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- Jan 27, 2002
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Richard Levitte authored
pid_t.
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- Jan 26, 2002
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Richard Levitte authored
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- Jan 25, 2002
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Richard Levitte authored
* Fix a crashbug and a logic bug in hwcrhk_load_pubkey()
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Richard Levitte authored
* Fix a crashbug and a logic bug in hwcrhk_load_pubkey()
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- Dec 21, 2001
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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- Dec 20, 2001
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
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- Dec 11, 2001
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Richard Levitte authored
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Richard Levitte authored
1. some platforms do not have inttypes.h, and chasing them down becomes ridiculous. Therefore, uint64_t can't be used for 64-bit values. 2. some (other) platforms do not support "long long". Solution: make AEP_U64 a struct with two longs unless long already is 64 bit long. Also, restore all other types back to use unsigned char, unsigned int and unsigned long. Make sure that AEP_U32 actually becomes 32 bits, even on platforms where long is 64 bits (actually, we're just guessing that int will stay at 32 bits on those...).
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- Nov 28, 2001
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Richard Levitte authored
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- Nov 24, 2001
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Geoff Thorpe authored
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- Nov 23, 2001
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Bodo Möller authored
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Bodo Möller authored
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- Nov 21, 2001
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Richard Levitte authored
branches.
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Richard Levitte authored
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Richard Levitte authored
built-in types __int8, __int16 and so on on that platform.
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Geoff Thorpe authored
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- Nov 20, 2001
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Geoff Thorpe authored
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- Nov 19, 2001
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Richard Levitte authored
Extentions of the explanations to the linking problem on Win32. Provided by Andrew Gray <agray@iconsinc.com>
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- Nov 17, 2001
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Richard Levitte authored
32-bit platforms. Instead, make use of inttypes.h and use the types defined there to get 8-, 16-, 32- an 64-bit values. There might be some operating systems where one should use int_types.h instead of inttypes.h. Unfortunately, I don't recall which one(s).
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Geoff Thorpe authored
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Geoff Thorpe authored
be included for 0.9.6c-engine.
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- Nov 16, 2001
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Richard Levitte authored
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Richard Levitte authored
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Richard Levitte authored
compile properly).
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- Nov 15, 2001
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Richard Levitte authored
make update perl util/mkerr.pl -recurse -write -rebuild (now, just look at the effect that last thing had on the ENGINE error strings! How did that unbalance between macros and strings happen?)
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Richard Levitte authored
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Geoff Thorpe authored
Also, the "to" variable used in cleanup is never non-NULL and is entirely unused. As such, the cleanup might have been missed under genuine error conditions and caused leaks and/or returned invalid pointers.
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Geoff Thorpe authored
to be pointless.
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