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  1. Apr 30, 2001
  2. Apr 29, 2001
    • Dr. Stephen Henson's avatar
      Win32 fixes: · c2e45f6d
      Dr. Stephen Henson authored
      define LLONG properly for VC++.
      
      stop compiler complaining about signed/unsigned mismatch in apps/engine.c
      c2e45f6d
  3. Apr 27, 2001
  4. Apr 26, 2001
  5. Apr 25, 2001
  6. Apr 22, 2001
  7. Apr 21, 2001
    • Dr. Stephen Henson's avatar
      · c962479b
      Dr. Stephen Henson authored
      Fix ASN1 bug when decoding OTHER type.
      
      Various S/MIME DSA related fixes.
      c962479b
  8. Apr 20, 2001
  9. Apr 19, 2001
    • Geoff Thorpe's avatar
      2a8a10ed
    • Geoff Thorpe's avatar
      Changes to "openssl engine" to support the new control command code in · f11bc840
      Geoff Thorpe authored
      ENGINE.
      
       * Extra verbosity can be added with more "v"'s, eg. '-vvv' gives
         information about input flags and descriptions for each control command
         in each ENGINE. Check the output of "openssl engine -vvv" for example.
      
       * '-pre <cmd>' and '-post <cmd>' can be used to invoke control commands on
         the specified ENGINE (or on all of them if no engine id is specified,
         although that usually gets pretty ugly). '-post' commands are only
         attempted if '-t' is specified and the engine successfully initialises.
         '-pre' commands are always attempted whether or not '-t' causes an
         initialisation to be tried afterwards. Multiple '-pre' and/or '-post'
         commands can be specified and they will be called in the order they
         occur on the command line.
      
      Parameterised commands (the normal case, there are currently no
      unparameterised ones) are split into command and argument via a separating
      colon. Eg. "openssl engine -pre SO_PATH:/lib/libdriver.so <id>" results in
      the call;
          ENGINE_ctrl_cmd_string(e, "SO_PATH", "/lib/libdriver.so", 0);
      
      Application code should similarly allow arbitrary name-value string pairs
      to be passed into ENGINEs in a manner matching that in apps/engine.c,
      either using the same colon-separated format, or entered as two distinct
      strings. Eg. as stored in a registry. The last parameter of
      ENGINE_ctrl_cmd_string can be changed from 0 to 1 if the command should
      only be attempted if it's supported by the specified ENGINE (eg. for
      commands like "FORK_CHECK:1" that may or may not apply to the run-time
      ENGINE).
      f11bc840
    • Geoff Thorpe's avatar
      Some more tweaks to ENGINE code. · e2f3ae12
      Geoff Thorpe authored
      This change adds some basic control commands to the existing ENGINEs
      (except the software 'openssl' engine). All these engines currently load
      shared-libraries for hardware APIs, so they've all been given "SO_PATH"
      commands that will configure the chosen ENGINE to load its shared library
      from the given path. Eg. by calling;
          ENGINE_ctrl_cmd_string(e, "SO_PATH", <path>, 0).
      
      The nCipher 'chil' ENGINE has also had "FORK_CHECK" and "THREAD_LOCKING"
      commands added so these settings could be handled via application-level
      configuration rather than in application source code.
      
      Changes to "openssl engine" to test and examine these control commands will
      be made shortly. It will also provide the necessary tips to application
      programs wanting to support these dynamic control commands.
      e2f3ae12
    • Geoff Thorpe's avatar
      Some BIG tweaks to ENGINE code. · 40fcda29
      Geoff Thorpe authored
      This change adds some new functionality to the ENGINE code and API to
      make it possible for ENGINEs to describe and implement their own control
      commands that can be interrogated and used by calling applications at
      run-time. The source code includes numerous comments explaining how it all
      works and some of the finer details. But basically, an ENGINE will normally
      declare an array of ENGINE_CMD_DEFN entries in its ENGINE - and the various
      new ENGINE_CTRL_*** command types take care of iterating through this list
      of definitions, converting command numbers to names, command names to
      numbers, getting descriptions, getting input flags, etc. These
      administrative commands are handled directly in the base ENGINE code rather
      than in each ENGINE's ctrl() handler, unless they specify the
      ENGINE_FLAGS_MANUAL_CMD_CTRL flag (ie. if they're doing something clever or
      dynamic with the command definitions).
      
      There is also a new function, ENGINE_cmd_is_executable(), that will
      determine if an ENGINE control command is of an "executable" type that
      can be used in another new function, ENGINE_ctrl_cmd_string(). If not, the
      control command is not supposed to be exposed out to user/config level
      access - eg. it could involve the exchange of binary data, returning
      results to calling code, etc etc. If the command is executable then
      ENGINE_ctrl_cmd_string() can be called using a name/arg string pair. The
      control command's input flags will be used to determine necessary
      conversions before the control command is called, and commands of this
      form will always return zero or one (failure or success, respectively).
      This is set up so that arbitrary applications can support control commands
      in a consistent way so that tweaking particular ENGINE behaviour is
      specific to the ENGINE and the host environment, and independant of the
      application or OpenSSL.
      
      Some code demonstrating this stuff in action will applied shortly to the
      various ENGINE implementations, as well as "openssl engine" support for
      executing arbitrary control commands before and/or after initialising
      various ENGINEs.
      40fcda29
  10. Apr 18, 2001
    • Geoff Thorpe's avatar
      Some more tweaks to ENGINE code. · 59bc3126
      Geoff Thorpe authored
      The existing ENGINEs (including the default 'openssl' software engine) were
      static, declared inside the source file for each engine implementation. The
      reason this was not going boom was that all the ENGINEs had reference
      counts that never hit zero (once linked into the internal list, each would
      always have at least 1 lasting structural reference).
      
      To fix this so it will stay standing when an "unload" function is added to
      match ENGINE_load_builtin_engines(), the "constructor" functions for each
      ENGINE implementation have been changed to dynamically allocate and
      construct their own ENGINEs using API functions. The other benefit of this
      is that no ENGINE implementation has to include the internal "engine_int.h"
      header file any more.
      59bc3126
    • Geoff Thorpe's avatar
      4d6115a5
    • Bodo Möller's avatar
      typo · 3a25b96c
      Bodo Möller authored
      3a25b96c
    • Bodo Möller's avatar
      fix md_rand.c locking bugs · 6e6d04e2
      Bodo Möller authored
      6e6d04e2
    • Geoff Thorpe's avatar
      Make the shared library name and function symbol for the "nuron" ENGINE · 48ff2253
      Geoff Thorpe authored
      static data where they could be parameterised by ctrl() commands.
      48ff2253
    • Geoff Thorpe's avatar
      Some more tweaks from ENGINE code. · a4a9d97a
      Geoff Thorpe authored
      Previously RAND_get_rand_method was returning a non-const pointer, but it
      should be const. As with all other such cases, METHOD pointers are stored and
      returned as "const". The only methods one should be able to alter are methods
      "local" to the relevant code, in which case a non-const handle to the methods
      should already exist.
      
      This change has been forced by the constifying of the ENGINE code (before
      which RAND_METHOD was the only method pointer in an ENGINE structure that was
      not constant).
      a4a9d97a
    • Geoff Thorpe's avatar
      Some more tweaks to ENGINE code. · 404f952a
      Geoff Thorpe authored
      ENGINE handler functions should take the ENGINE structure as a parameter -
      this is because ENGINE structures can be copied, and like other
      structure/method setups in OpenSSL, it should be possible for init(),
      finish(), ctrl(), etc to adjust state inside the ENGINE structures rather
      than globally. This commit includes the dependant changes in the ENGINE
      implementations.
      404f952a
    • Geoff Thorpe's avatar
      Some more tweaks to ENGINE code. · dcd87618
      Geoff Thorpe authored
      Previous changes permanently removed the commented-out old code for where
      it was possible to create and use an ENGINE statically, and this code gets
      rid of the ENGINE_FLAGS_MALLOCED flag that supported the distinction with
      dynamically allocated ENGINEs. It also moves the area for ENGINE_FLAGS_***
      values from engine_int.h to engine.h - because it should be possible to
      declare ENGINEs just from declarations in exported headers.
      dcd87618
    • Geoff Thorpe's avatar
      Some more tweaks to ENGINE code. · d54bf145
      Geoff Thorpe authored
      * Constify the get/set functions, and add some that functions were missing.
      
      * Add a new 'ENGINE_cpy()' function that will produce a new ENGINE based
        copied from an original (except for the references, ie. the new copy will
        be like an ENGINE returned from 'ENGINE_new()' - a structural reference).
      
      * Removed the "null parameter" checking in the get/set functions - it is
        legitimate to set NULL values as a way of *changing* an ENGINE (ie.
        removing a handler that previously existed). Also, passing a NULL pointer
        for an ENGINE is obviously wrong for these functions, so don't bother
        checking for it. The result is a number of error codes and strings could
        be removed.
      d54bf145
    • Geoff Thorpe's avatar
      Structural references should never be decremented directly - so leave that · ea3a429e
      Geoff Thorpe authored
      to ENGINE_free(). Also, remove "#if 0" code that has no useful future.
      ea3a429e
    • Geoff Thorpe's avatar