Some more tweaks to ENGINE code.
Previous changes permanently removed the commented-out old code for where it was possible to create and use an ENGINE statically, and this code gets rid of the ENGINE_FLAGS_MALLOCED flag that supported the distinction with dynamically allocated ENGINEs. It also moves the area for ENGINE_FLAGS_*** values from engine_int.h to engine.h - because it should be possible to declare ENGINEs just from declarations in exported headers.
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