Loading crypto/engine/engine.h +4 −4 Original line number Diff line number Diff line Loading @@ -276,11 +276,11 @@ typedef struct ENGINE_CMD_DEFN_st } ENGINE_CMD_DEFN; /* Generic function pointer */ typedef int (*ENGINE_GEN_FUNC_PTR)(); typedef int (*ENGINE_GEN_FUNC_PTR)(void); /* Generic function pointer taking no arguments */ typedef int (*ENGINE_GEN_INT_FUNC_PTR)(ENGINE *); /* Specific control function pointer */ typedef int (*ENGINE_CTRL_FUNC_PTR)(ENGINE *, int, long, void *, void (*f)()); typedef int (*ENGINE_CTRL_FUNC_PTR)(ENGINE *, int, long, void *, void (*f)(void)); /* Generic load_key function pointer */ typedef EVP_PKEY * (*ENGINE_LOAD_KEY_PTR)(ENGINE *, const char *, UI_METHOD *ui_method, void *callback_data); Loading Loading @@ -397,7 +397,7 @@ int ENGINE_register_all_complete(void); * reference to an engine, but many control commands may require the engine be * functional. The caller should be aware of trying commands that require an * operational ENGINE, and only use functional references in such situations. */ int ENGINE_ctrl(ENGINE *e, int cmd, long i, void *p, void (*f)()); int ENGINE_ctrl(ENGINE *e, int cmd, long i, void *p, void (*f)(void)); /* This function tests if an ENGINE-specific command is usable as a "setting". * Eg. in an application's config file that gets processed through Loading @@ -410,7 +410,7 @@ int ENGINE_cmd_is_executable(ENGINE *e, int cmd); * See the comment on ENGINE_ctrl_cmd_string() for an explanation on how to * use the cmd_name and cmd_optional. */ int ENGINE_ctrl_cmd(ENGINE *e, const char *cmd_name, long i, void *p, void (*f)(), int cmd_optional); long i, void *p, void (*f)(void), int cmd_optional); /* This function passes a command-name and argument to an ENGINE. The cmd_name * is converted to a command number and the control command is called using Loading Loading
crypto/engine/engine.h +4 −4 Original line number Diff line number Diff line Loading @@ -276,11 +276,11 @@ typedef struct ENGINE_CMD_DEFN_st } ENGINE_CMD_DEFN; /* Generic function pointer */ typedef int (*ENGINE_GEN_FUNC_PTR)(); typedef int (*ENGINE_GEN_FUNC_PTR)(void); /* Generic function pointer taking no arguments */ typedef int (*ENGINE_GEN_INT_FUNC_PTR)(ENGINE *); /* Specific control function pointer */ typedef int (*ENGINE_CTRL_FUNC_PTR)(ENGINE *, int, long, void *, void (*f)()); typedef int (*ENGINE_CTRL_FUNC_PTR)(ENGINE *, int, long, void *, void (*f)(void)); /* Generic load_key function pointer */ typedef EVP_PKEY * (*ENGINE_LOAD_KEY_PTR)(ENGINE *, const char *, UI_METHOD *ui_method, void *callback_data); Loading Loading @@ -397,7 +397,7 @@ int ENGINE_register_all_complete(void); * reference to an engine, but many control commands may require the engine be * functional. The caller should be aware of trying commands that require an * operational ENGINE, and only use functional references in such situations. */ int ENGINE_ctrl(ENGINE *e, int cmd, long i, void *p, void (*f)()); int ENGINE_ctrl(ENGINE *e, int cmd, long i, void *p, void (*f)(void)); /* This function tests if an ENGINE-specific command is usable as a "setting". * Eg. in an application's config file that gets processed through Loading @@ -410,7 +410,7 @@ int ENGINE_cmd_is_executable(ENGINE *e, int cmd); * See the comment on ENGINE_ctrl_cmd_string() for an explanation on how to * use the cmd_name and cmd_optional. */ int ENGINE_ctrl_cmd(ENGINE *e, const char *cmd_name, long i, void *p, void (*f)(), int cmd_optional); long i, void *p, void (*f)(void), int cmd_optional); /* This function passes a command-name and argument to an ENGINE. The cmd_name * is converted to a command number and the control command is called using Loading