Loading docs/manual/misc/perf-tuning.html +16 −9 Changes for docs/manual/misc/perf-tuning.html: 16 added lines, 9 removed lines. Original line number Diff line number Diff line Loading @@ -690,17 +690,24 @@ munmap(0x400ee000, 6144) = 0 On some architectures it's slower to <code>mmap</code> small files than it is to simply <code>read</code> them. The define <code>MMAP_THRESHOLD</code> can be set to the minimum size required before using <code>mmap</code>. By default it's set to 0 (except on SunOS4 where experimentation has shown 8192 to be a better value). Using a tool such as <a href="http://reality.sgi.com/lm_engr/lmbench/lmbench.html">lmbench</a> you can determine the optimal setting for your environment. It may even be the case that <code>mmap</code> isn't used on your architecture, if so then defining <code>USE_MMAP_FILES</code> <code>MMAP_THRESHOLD</code> can be set to the minimum size required before using <code>mmap</code>. By default it's set to 0 (except on SunOS4 where experimentation has shown 8192 to be a better value). Using a tool such as <a href="http://reality.sgi.com/lm_engr/lmbench/lmbench.html">lmbench</a> you can determine the optimal setting for your environment. <p>You may also wish to experiment with <code>MMAP_SEGMENT_SIZE</code> (default 32768) which determines the maximum number of bytes that will be written at a time from mmap()d files. Apache only resets the client's <code>Timeout</code> in between write()s. So setting this large may lock out low bandwidth clients unless you also increase the <code>Timeout</code>. <p>It may even be the case that <code>mmap</code> isn't used on your architecture, if so then defining <code>USE_MMAP_FILES</code> might work (if it works then report back to us). <p>Apache does its best to avoid copying bytes around in memory. The first write of any request typically is turned into a <code>writev</code> which combines both the headers and the first hunk of data: Loading Loading
docs/manual/misc/perf-tuning.html +16 −9 Changes for docs/manual/misc/perf-tuning.html: 16 added lines, 9 removed lines. Original line number Diff line number Diff line Loading @@ -690,17 +690,24 @@ munmap(0x400ee000, 6144) = 0 On some architectures it's slower to <code>mmap</code> small files than it is to simply <code>read</code> them. The define <code>MMAP_THRESHOLD</code> can be set to the minimum size required before using <code>mmap</code>. By default it's set to 0 (except on SunOS4 where experimentation has shown 8192 to be a better value). Using a tool such as <a href="http://reality.sgi.com/lm_engr/lmbench/lmbench.html">lmbench</a> you can determine the optimal setting for your environment. It may even be the case that <code>mmap</code> isn't used on your architecture, if so then defining <code>USE_MMAP_FILES</code> <code>MMAP_THRESHOLD</code> can be set to the minimum size required before using <code>mmap</code>. By default it's set to 0 (except on SunOS4 where experimentation has shown 8192 to be a better value). Using a tool such as <a href="http://reality.sgi.com/lm_engr/lmbench/lmbench.html">lmbench</a> you can determine the optimal setting for your environment. <p>You may also wish to experiment with <code>MMAP_SEGMENT_SIZE</code> (default 32768) which determines the maximum number of bytes that will be written at a time from mmap()d files. Apache only resets the client's <code>Timeout</code> in between write()s. So setting this large may lock out low bandwidth clients unless you also increase the <code>Timeout</code>. <p>It may even be the case that <code>mmap</code> isn't used on your architecture, if so then defining <code>USE_MMAP_FILES</code> might work (if it works then report back to us). <p>Apache does its best to avoid copying bytes around in memory. The first write of any request typically is turned into a <code>writev</code> which combines both the headers and the first hunk of data: Loading