Loading crypto/rc4/asm/rc4-ia64.S +24 −15 Original line number Diff line number Diff line Loading @@ -7,7 +7,7 @@ // disclaimed. // ==================================================================== .ident "rc4-ia64.S, Version 1.0" .ident "rc4-ia64.S, Version 1.1" .ident "IA-64 ISA artwork by Andy Polyakov <appro@fy.chalmers.se>" // What's wrong with compiler generated code? Because of the nature of Loading @@ -15,11 +15,19 @@ // being memory-bound, RC4 should benefit from reorder [on in-order- // execution core such as IA-64]. But what can we reorder? At the very // least we can safely reorder references to key schedule in respect // to input and output streams. Secondly, less obvious, it's possible // to pull up some references to elements of the key schedule itself. // Fact is that such prior loads are not safe only for "degenerated" // key schedule, when some elements equal to the same value, which is // never the case [key schedule setup routine makes sure it's not]. // to input and output streams. Secondly, from the first [close] glance // it appeared that it's possible to pull up some references to // elements of the key schedule itself. Original rationale ["prior // loads are not safe only for "degenerated" key schedule, when some // elements equal to the same value"] was kind of sloppy. I should have // formulated as it really was: if we assume that pulling up reference // to key[x+1] is not safe, then it would mean that key schedule would // "degenerate," which is never the case. The problem is that this // holds true in respect to references to key[x], but not to key[y]. // Legitimate "collisions" do occur within every 256^2 bytes window. // Fortunately there're enough free instruction slots to keep prior // reference to key[x+1], detect "collision" and compensate for it. // All this without sacrificing a single clock cycle:-) // Furthermore. In order to compress loop body to the minimum, I chose // to deploy deposit instruction, which substitutes for the whole // key->data+((x&255)<<log2(sizeof(key->data[0]))). This unfortunately Loading Loading @@ -97,7 +105,8 @@ RC4: // deposit instruction only, // I don't have to &~255... mov ar.lc=in1 } { .mmi; nop.m 0 { .mmi; mov key_y[1]=r0 // guarantee inequality // in first iteration add xx=1,xx mov pr.rot=1<<16 };; { .mii; nop.m 0 Loading @@ -111,23 +120,23 @@ RC4: // divided by 3 bytes per seconds, or 500MBps on 1.5GHz CPU. Measured // performance however is distinctly lower than 1/4:-( The culplrit // seems to be *(out++)=dat, which inadvertently splits the bundle, // even though there is M-unit available... Unrolling is due... // even though there is M-port available... Unrolling is due... // Unrolled loop should collect output with variable shift instruction // in order to avoid starvation for integer shifter... Only output // pointer has to be aligned... It should be possible to get pretty // close to theoretical peak... // in order to avoid starvation for integer shifter... It should be // possible to get pretty close to theoretical peak... { .mmi; (p16) LDKEY tx[0]=[key_x[1]] // tx=key[xx] (p17) LDKEY ty[0]=[key_y[1]] // ty=key[yy] (p18) dep rnd[1]=rnd[1],ksch,OFF,8} // &key[(tx+ty)&255] { .mmi; (p19) st1 [out]=dat[3],1 // *(out++)=dat (p16) add xx=1,xx // x++ (p0) nop.i 0 };; (p16) cmp.ne.unc p20,p21=key_x[1],key_y[1] };; { .mmi; (p18) LDKEY rnd[1]=[rnd[1]] // rnd=key[(tx+ty)&255] (p16) ld1 dat[0]=[inp],1 // dat=*(inp++) (p16) dep key_x[0]=xx,ksch,OFF,8 } // &key[xx&255] { .mmi; (p0) nop.m 0 (p16) add yy=yy,tx[0] // y+=tx (p0) nop.i 0 };; .pred.rel "mutex",p20,p21 { .mmi; (p21) add yy=yy,tx[1] // (p16) (p20) add yy=yy,tx[0] // (p16) y+=tx (p21) mov tx[0]=tx[1] };; // (p16) { .mmi; (p17) STKEY [key_y[1]]=tx[1] // key[yy]=tx (p17) STKEY [key_x[2]]=ty[0] // key[xx]=ty (p16) dep key_y[0]=yy,ksch,OFF,8 } // &key[yy&255] Loading Loading
crypto/rc4/asm/rc4-ia64.S +24 −15 Original line number Diff line number Diff line Loading @@ -7,7 +7,7 @@ // disclaimed. // ==================================================================== .ident "rc4-ia64.S, Version 1.0" .ident "rc4-ia64.S, Version 1.1" .ident "IA-64 ISA artwork by Andy Polyakov <appro@fy.chalmers.se>" // What's wrong with compiler generated code? Because of the nature of Loading @@ -15,11 +15,19 @@ // being memory-bound, RC4 should benefit from reorder [on in-order- // execution core such as IA-64]. But what can we reorder? At the very // least we can safely reorder references to key schedule in respect // to input and output streams. Secondly, less obvious, it's possible // to pull up some references to elements of the key schedule itself. // Fact is that such prior loads are not safe only for "degenerated" // key schedule, when some elements equal to the same value, which is // never the case [key schedule setup routine makes sure it's not]. // to input and output streams. Secondly, from the first [close] glance // it appeared that it's possible to pull up some references to // elements of the key schedule itself. Original rationale ["prior // loads are not safe only for "degenerated" key schedule, when some // elements equal to the same value"] was kind of sloppy. I should have // formulated as it really was: if we assume that pulling up reference // to key[x+1] is not safe, then it would mean that key schedule would // "degenerate," which is never the case. The problem is that this // holds true in respect to references to key[x], but not to key[y]. // Legitimate "collisions" do occur within every 256^2 bytes window. // Fortunately there're enough free instruction slots to keep prior // reference to key[x+1], detect "collision" and compensate for it. // All this without sacrificing a single clock cycle:-) // Furthermore. In order to compress loop body to the minimum, I chose // to deploy deposit instruction, which substitutes for the whole // key->data+((x&255)<<log2(sizeof(key->data[0]))). This unfortunately Loading Loading @@ -97,7 +105,8 @@ RC4: // deposit instruction only, // I don't have to &~255... mov ar.lc=in1 } { .mmi; nop.m 0 { .mmi; mov key_y[1]=r0 // guarantee inequality // in first iteration add xx=1,xx mov pr.rot=1<<16 };; { .mii; nop.m 0 Loading @@ -111,23 +120,23 @@ RC4: // divided by 3 bytes per seconds, or 500MBps on 1.5GHz CPU. Measured // performance however is distinctly lower than 1/4:-( The culplrit // seems to be *(out++)=dat, which inadvertently splits the bundle, // even though there is M-unit available... Unrolling is due... // even though there is M-port available... Unrolling is due... // Unrolled loop should collect output with variable shift instruction // in order to avoid starvation for integer shifter... Only output // pointer has to be aligned... It should be possible to get pretty // close to theoretical peak... // in order to avoid starvation for integer shifter... It should be // possible to get pretty close to theoretical peak... { .mmi; (p16) LDKEY tx[0]=[key_x[1]] // tx=key[xx] (p17) LDKEY ty[0]=[key_y[1]] // ty=key[yy] (p18) dep rnd[1]=rnd[1],ksch,OFF,8} // &key[(tx+ty)&255] { .mmi; (p19) st1 [out]=dat[3],1 // *(out++)=dat (p16) add xx=1,xx // x++ (p0) nop.i 0 };; (p16) cmp.ne.unc p20,p21=key_x[1],key_y[1] };; { .mmi; (p18) LDKEY rnd[1]=[rnd[1]] // rnd=key[(tx+ty)&255] (p16) ld1 dat[0]=[inp],1 // dat=*(inp++) (p16) dep key_x[0]=xx,ksch,OFF,8 } // &key[xx&255] { .mmi; (p0) nop.m 0 (p16) add yy=yy,tx[0] // y+=tx (p0) nop.i 0 };; .pred.rel "mutex",p20,p21 { .mmi; (p21) add yy=yy,tx[1] // (p16) (p20) add yy=yy,tx[0] // (p16) y+=tx (p21) mov tx[0]=tx[1] };; // (p16) { .mmi; (p17) STKEY [key_y[1]]=tx[1] // key[yy]=tx (p17) STKEY [key_x[2]]=ty[0] // key[xx]=ty (p16) dep key_y[0]=yy,ksch,OFF,8 } // &key[yy&255] Loading