Loading MacOS/GetHTTPS.src/ErrorHandling.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ OSErr AppendErrorMessageToHandle(Handle inoutHandle); // A bunch of evil macros that would be uneccessary if I were always using C++ ! // A bunch of evil macros that would be unnecessary if I were always using C++ ! #define SetErrorMessageAndBailIfNil(theArg,theMessage) \ { \ Loading crypto/asn1/a_bytes.c +1 −1 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ ASN1_STRING *d2i_ASN1_type_bytes(ASN1_STRING **a, const unsigned char **pp, if (tag >= 32) { i=ASN1_R_TAG_VALUE_TOO_HIGH;; i=ASN1_R_TAG_VALUE_TOO_HIGH; goto err; } if (!(ASN1_tag2bit(tag) & type)) Loading crypto/asn1/t_x509.c +1 −1 Original line number Diff line number Diff line Loading @@ -332,7 +332,7 @@ int X509_signature_print(BIO *bp, X509_ALGOR *sigalg, ASN1_STRING *sig) int ASN1_STRING_print(BIO *bp, ASN1_STRING *v) { int i,n; char buf[80],*p;; char buf[80],*p; if (v == NULL) return(0); n=0; Loading crypto/bn/bntest.c +2 −2 Original line number Diff line number Diff line Loading @@ -926,7 +926,7 @@ int test_mod_exp(BIO *bp, BN_CTX *ctx) BN_bntest_rand(b,2+i,0,0); /**/ if (!BN_mod_exp(d,a,b,c,ctx)) return(00); return(0); if (bp != NULL) { Loading Loading @@ -1028,7 +1028,7 @@ int test_exp(BIO *bp, BN_CTX *ctx) BN_bntest_rand(b,2+i,0,0); /**/ if (!BN_exp(d,a,b,ctx)) return(00); return(0); if (bp != NULL) { Loading crypto/des/times/usparc.cc +1 −1 Original line number Diff line number Diff line Loading @@ -2,7 +2,7 @@ solaris 2.5.1 usparc 167mhz?? - SC4.0 cc -fast -Xa -xO5 For the ultra sparc, SunC 4.0 cc -fast -Xa -xO5, running 'des_opts' gives a speed of 475,000 des/s while 'speed' gives 417,000 des/s. I belive the difference is tied up in optimisation that the compiler I believe the difference is tied up in optimisation that the compiler is able to perform when the code is 'inlined'. For 'speed', the DES routines are being linked from a library. I'll record the higher speed since if performance is everything, you can always inline Loading Loading
MacOS/GetHTTPS.src/ErrorHandling.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ OSErr AppendErrorMessageToHandle(Handle inoutHandle); // A bunch of evil macros that would be uneccessary if I were always using C++ ! // A bunch of evil macros that would be unnecessary if I were always using C++ ! #define SetErrorMessageAndBailIfNil(theArg,theMessage) \ { \ Loading
crypto/asn1/a_bytes.c +1 −1 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ ASN1_STRING *d2i_ASN1_type_bytes(ASN1_STRING **a, const unsigned char **pp, if (tag >= 32) { i=ASN1_R_TAG_VALUE_TOO_HIGH;; i=ASN1_R_TAG_VALUE_TOO_HIGH; goto err; } if (!(ASN1_tag2bit(tag) & type)) Loading
crypto/asn1/t_x509.c +1 −1 Original line number Diff line number Diff line Loading @@ -332,7 +332,7 @@ int X509_signature_print(BIO *bp, X509_ALGOR *sigalg, ASN1_STRING *sig) int ASN1_STRING_print(BIO *bp, ASN1_STRING *v) { int i,n; char buf[80],*p;; char buf[80],*p; if (v == NULL) return(0); n=0; Loading
crypto/bn/bntest.c +2 −2 Original line number Diff line number Diff line Loading @@ -926,7 +926,7 @@ int test_mod_exp(BIO *bp, BN_CTX *ctx) BN_bntest_rand(b,2+i,0,0); /**/ if (!BN_mod_exp(d,a,b,c,ctx)) return(00); return(0); if (bp != NULL) { Loading Loading @@ -1028,7 +1028,7 @@ int test_exp(BIO *bp, BN_CTX *ctx) BN_bntest_rand(b,2+i,0,0); /**/ if (!BN_exp(d,a,b,ctx)) return(00); return(0); if (bp != NULL) { Loading
crypto/des/times/usparc.cc +1 −1 Original line number Diff line number Diff line Loading @@ -2,7 +2,7 @@ solaris 2.5.1 usparc 167mhz?? - SC4.0 cc -fast -Xa -xO5 For the ultra sparc, SunC 4.0 cc -fast -Xa -xO5, running 'des_opts' gives a speed of 475,000 des/s while 'speed' gives 417,000 des/s. I belive the difference is tied up in optimisation that the compiler I believe the difference is tied up in optimisation that the compiler is able to perform when the code is 'inlined'. For 'speed', the DES routines are being linked from a library. I'll record the higher speed since if performance is everything, you can always inline Loading