This changes the existing hardware ENGINE implementations to dynamically
declare their own error strings so that they can be more easily compiled as external shared-libraries if desired. Also, each implementation has been given canonical "dynamic" support at the base of each file and is only built if the ENGINE_DYNAMIC_SUPPORT symbol is defined. Also, use "void" prototypes rather than empty prototypes in engine_int.h. This does not yet; (i) remove error strings when unloading, (ii) remove the redundant ENGINE_R_*** codes (though ENGINE_F_*** codes have gone), or (iii) provide any instructions on how to build shared-library ENGINEs or use them. All are on their way.
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