Skip to content
multi.c 43.5 KiB
Newer Older
/***************************************************************************
 *                                  _   _ ____  _
 *  Project                     ___| | | |  _ \| |
 *                             / __| | | | |_) | |
 *                            | (__| |_| |  _ <| |___
 * Copyright (C) 1998 - 2006, Daniel Stenberg, <daniel@haxx.se>, et al.
 * This software is licensed as described in the file COPYING, which
 * you should have received as part of this distribution. The terms
 * are also available at http://curl.haxx.se/docs/copyright.html.
 * You may opt to use, copy, modify, merge, publish, distribute and/or sell
 * copies of the Software, and permit persons to whom the Software is
 * furnished to do so, under the terms of the COPYING file.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 * $Id$
 ***************************************************************************/
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
Daniel Stenberg's avatar
Daniel Stenberg committed
#include <curl/curl.h>
#include "urldata.h"
#include "transfer.h"
#include "url.h"
/* The last #include file should be: */
#include "memdebug.h"

Daniel Stenberg's avatar
Daniel Stenberg committed
struct Curl_message {
  /* the 'CURLMsg' is the part that is visible to the external user */
  struct CURLMsg extmsg;
  struct Curl_message *next;
};

  CURLM_STATE_INIT,        /* start in this state */
  CURLM_STATE_CONNECT,     /* resolve/connect has been sent off */
  CURLM_STATE_WAITRESOLVE, /* awaiting the resolve to finalize */
  CURLM_STATE_WAITCONNECT, /* awaiting the connect to finalize */
  CURLM_STATE_PROTOCONNECT, /* completing the protocol-specific connect
                               phase */
  CURLM_STATE_DO,          /* start send off the request (part 1) */
  CURLM_STATE_DOING,       /* sending off the request (part 1) */
  CURLM_STATE_DO_MORE,     /* send off the request (part 2) */
  CURLM_STATE_PERFORM,     /* transfer data */
  CURLM_STATE_TOOFAST,     /* wait because limit-rate exceeded */
  CURLM_STATE_DONE,        /* post data transfer operation */
  CURLM_STATE_COMPLETED,   /* operation complete */

  CURLM_STATE_LAST /* not a true state, never use this */
} CURLMstate;

/* we support 16 sockets per easy handle. Set the corresponding bit to what
   action we should wait for */
#define MAX_SOCKSPEREASYHANDLE 16
#define GETSOCK_READABLE (0x00ff)
#define GETSOCK_WRITABLE (0xff00)

struct socketstate {
  curl_socket_t socks[MAX_SOCKSPEREASYHANDLE];
  unsigned int action; /* socket action bitmap */
struct Curl_one_easy {
  /* first, two fields for the linked list of these */
  struct Curl_one_easy *next;
  struct Curl_one_easy *prev;
  struct SessionHandle *easy_handle; /* the easy handle for this unit */
  struct connectdata *easy_conn;     /* the "unit's" connection */

  CURLMstate state;  /* the handle's state */
  CURLcode result;   /* previous result */

  struct Curl_message *msg; /* A pointer to one single posted message.
                               Cleanup should be done on this pointer NOT on
                               the linked list in Curl_multi.  This message
                               will be deleted when this handle is removed
                               from the multi-handle */
  int msg_num; /* number of messages left in 'msg' to return */

  struct socketstate sockstate; /* for the socket API magic */
#define GOOD_MULTI_HANDLE(x) \
  ((x)&&(((struct Curl_multi *)x)->type == CURL_MULTI_HANDLE))
#define GOOD_EASY_HANDLE(x) (x)

/* This is the struct known as CURLM on the outside */
struct Curl_multi {
  /* First a simple identifier to easier detect if a user mix up
     this multi handle with an easy handle. Set this to CURL_MULTI_HANDLE. */
  long type;

  /* We have a linked list with easy handles */
  int num_easy; /* amount of entries in the linked list above. */
  int num_msgs; /* amount of messages in the easy handles */
  int num_alive; /* amount of easy handles that are added but have not yet
                    reached COMPLETE state */
  /* callback function and user data pointer for the *socket() API */
  curl_socket_callback socket_cb;
  void *socket_userp;


  /* timetree points to the splay-tree of time nodes to figure out expire
     times of all currently set timers */
  struct Curl_tree *timetree;

  /* 'sockhash' is the lookup hash for socket descriptor => easy handles (note
     the pluralis form, there can be more than one easy handle waiting on the
     same actual socket) */
  struct curl_hash *sockhash;
/* always use this function to change state, to make debugging easier */
static void multistate(struct Curl_one_easy *easy, CURLMstate state)
{
#ifdef CURLDEBUG
  const char *statename[]={
    "INIT",
    "CONNECT",
    "WAITRESOLVE",
    "WAITCONNECT",
    "PROTOCONNECT",
    "DO",
    "DOING",
    "DO_MORE",
    "PERFORM",
    "DONE",
    "COMPLETED",
  };
  CURLMstate oldstate = easy->state;
#endif
  easy->state = state;

#ifdef CURLDEBUG
  infof(easy->easy_handle,
        "STATE: %s => %s handle %p: \n",
        statename[oldstate], statename[easy->state], (char *)easy);
#endif
  if(state == CURLM_STATE_COMPLETED)
    /* changing to COMPLETED means there's one less easy handle 'alive' */
    easy->easy_handle->multi->num_alive--;
 * We add one of these structs to the sockhash for a particular socket
 */

struct Curl_sh_entry {
  struct SessionHandle *easy;
  time_t timestamp;
  long inuse;
  int action;  /* what action READ/WRITE this socket waits for */
  void *socketp; /* settable by users with curl_multi_assign() */
/* bits for 'action' having no bits means this socket is not expecting any
   action */
#define SH_READ  1

/* make sure this socket is present in the hash for this handle */
static int sh_addentry(struct curl_hash *sh,
                       curl_socket_t s,
                       struct SessionHandle *data)
Loading
Loading full blame…