#pragma once #ifdef __cplusplus extern "C" { #endif enum { kMacSocket_TimeoutErr = -2 }; // Since MacSocket does busy waiting, I do a callback while waiting typedef OSErr (*MacSocket_IdleWaitCallback)(void *); // Call this before anything else! OSErr MacSocket_Startup(void); // Call this to cleanup before quitting OSErr MacSocket_Shutdown(void); // Call this to allocate a "socket" (reference number is returned in outSocketNum) // Note that inDoThreadSwitching is pretty much irrelevant right now, since I ignore it // The inTimeoutTicks parameter is applied during reads/writes of data // The inIdleWaitCallback parameter specifies a callback which is called during busy-waiting periods // The inUserRefPtr parameter is passed back to the idle-wait callback OSErr MacSocket_socket(int *outSocketNum,const Boolean inDoThreadSwitching,const long inTimeoutTicks,MacSocket_IdleWaitCallback inIdleWaitCallback,void *inUserRefPtr); // Call this to connect to an IP/DNS address // Note that inTargetAddressAndPort is in "IP:port" format-- e.g. 10.1.1.1:123 OSErr MacSocket_connect(const int inSocketNum,char *inTargetAddressAndPort); // Call this to listen on a port // Since this a low-performance implementation, I allow a maximum of 1 (one!) incoming request when I listen OSErr MacSocket_listen(const int inSocketNum,const int inPortNum); // Call this to close a socket OSErr MacSocket_close(const int inSocketNum); // Call this to receive data on a socket // Most parameters' purpose are obvious-- except maybe "inBlock" which controls whether I wait for data or return immediately int MacSocket_recv(const int inSocketNum,void *outBuff,int outBuffLength,const Boolean inBlock); // Call this to send data on a socket int MacSocket_send(const int inSocketNum,const void *inBuff,int inBuffLength); // If zero bytes were read in a call to MacSocket_recv(), it may be that the remote end has done a half-close // This function will let you check whether that's true or not Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum); // Call this to see if the listen has completed after a call to MacSocket_listen() Boolean MacSocket_ListenCompleted(const int inSocketNum); // These really aren't very useful anymore Boolean MacSocket_LocalEndIsOpen(const int inSocketNum); Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum); // You may wish to change the userRefPtr for a socket callback-- use this to do it void MacSocket_SetUserRefPtr(const int inSocketNum,void *inNewRefPtr); // Call these to get the socket's IP:port descriptor void MacSocket_GetLocalIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength); void MacSocket_GetRemoteIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength); // Call this to get error info from a socket void MacSocket_GetSocketErrorInfo(const int inSocketNum,int *outSocketErrCode,char *outSocketErrString,const int inSocketErrStringMaxLength); #ifdef __cplusplus } #endif